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Description:
A
3D action fighting game where up to 32 players can duke it out in teams
to see what team can dunk the dude the most times. Just think of capture
the flag, but instead of a flag you "Capture The Dude".
Technology:
Fully
3D world using OpenGL, skeletal animation, advanced AI with pathing,
networked multiplayer ( up to 32 players ), particle system, message system,
level editor that loads in 3DStudio Max objects.
What
I Learned:
Capture
the Dude was my all time favorite game to work on at DigiPen. I got to
do all sorts of tech stuff I've always wanted to do. First off... the
skeletal animation! This was before it became a big hit with all the games
of today, so I felt extra cool. Not that it was hard, it's just that I
didn't see it used to its advantage anywhere else at the time. Where we
used it is in the blending of animations such as walking to running during
a punch attack. As well as attaching objects to your bones such as a block
of cheese to your hand. That sort of thing. Secondly all objects in the
game where 3D. This, of course, was a great learning experience and was
the main reason this project became a two semester project. Also this
was the first time we used a message system for communication between
the objects, and the engine. This helped out allot with the player input,
networking, and AI as everything communicated on the same level. Overall
this game proved to be the most rewarding for me, I learned a great deal
and the game is actually really fun to play.
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