Can the blue team stop the red team?

Battle in the streets!

Semester: 5th and 6th
Title: Capture The Dude (CTD)
Team: Eli Emerson, Greg Morchower, Max Szlagor, Richard Johnson, Doug Quinn.

Description:   

A 3D action fighting game where up to 32 players can duke it out in teams to see what team can dunk the dude the most times. Just think of capture the flag, but instead of a flag you "Capture The Dude".

 

Technology:     

Fully 3D world using OpenGL, skeletal animation, advanced AI with pathing, networked multiplayer ( up to 32 players ), particle system, message system, level editor that loads in 3DStudio Max objects.

 

What I Learned:

Capture the Dude was my all time favorite game to work on at DigiPen. I got to do all sorts of tech stuff I've always wanted to do. First off... the skeletal animation! This was before it became a big hit with all the games of today, so I felt extra cool. Not that it was hard, it's just that I didn't see it used to its advantage anywhere else at the time. Where we used it is in the blending of animations such as walking to running during a punch attack. As well as attaching objects to your bones such as a block of cheese to your hand. That sort of thing. Secondly all objects in the game where 3D. This, of course, was a great learning experience and was the main reason this project became a two semester project. Also this was the first time we used a message system for communication between the objects, and the engine. This helped out allot with the player input, networking, and AI as everything communicated on the same level. Overall this game proved to be the most rewarding for me, I learned a great deal and the game is actually really fun to play.

 

I love this game.
The Dude is about to be dunked!