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-There seemed to be no way to defeat the Nemesis Monsters other than sheer luck. Dodging helped, but a lot of times I would dodge into his punch. There seemed to be no skill involved in killing these beasts at all. The Nemesis monsters made the game very frustrating and extremely not fun.
-As in all the Resident Evil games, a lot of times the enemies would disappear or not be visible because of the changing camera angles. The camera angles should be set up so that they player will always be able to see an enemy and have enough time to react to it before it hits him.
-The camera angles gave the game the same cinematic feel as the two previous games.
-Collecting the different outfits added to the replay value, although I didn't want to do it because I feared being slammed by the Nemesis monsters.
-Why didn't the story ever explain why there were these Nemesis monsters walking around mumbling "STARS" all the time. It was a very important loose end that was never tied up. I think the story would have been more interesting if that had been explored in more detail. One aspect of Resident Evil 2's story that makes it superior is that one of the major parts of the story was explaining the G-Virus monster, and its connection to the scientist.
-I would really like to see some high quality voice acting in video games. This game fails to deliver that.
Mixing the different gunpowders was a nice mini-game, although sometimes it often seemed like a tedious task.
-There were lots of puzzles throughout the game that served as a nice break from being frustrated by the Nemesis monsters. They also added variety to the game play, and depth to the player's environment, improving the overall interactive experience.