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Developed by: Crystal Dynamics | Published by: Eidos Interactive
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The combination of evil vampires with sophisticated personalities and english accents is unique, and speaks to its own niche. It makes being a ruthless blook-sucking vampire more involved than just scaring and killing people, they actually have complicated opinions and view of the way thing are. The dark mood and gothic architecture seems appropriate.
Each characters seems to assume a distinct role in the story, which their own perpose for being there.
The battle mechanics are unique and provide a unique fighting style experience.
There's a variety of different thing to do in each area - kill enemies, collect blood, sold puzzles, use different abilities to overcome obstales, etc.
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The Tomb Raider camera control scheme was a bad choice. When you look around and everything moves around uniformly, you turn and the world rotates around you instead of you rotating, and it just look awkward and unnatural often.
The feeling and mood are constant throughout. There are no shock, changes in mood, surprises, gripping emotional struggles, or anything else that's interesting. The mood of this game is supposed to be dramatic, yet there is not drama (except for a few cut scenes that appear every few hours). Its just a guy wandering around going, "Nya ha ha! I like to kill things." There was little plot. The story was really bad.
The soundtrack is really boring. The environmental sounds sound like they are done by an amateur, and the constant, empty, uneventful background noise just makes me feel like I'm in a place where nothing interesting is happening.
The menus suddenly appear and disappear with no animations or transitions. The sound effects for traversing the menus is really short and choppy too.
Too Linear. There needs to be some open-ended elements.
The same bland gothic architecture is almost completely constant throughout the entire game. The terrain rarely makes any change in aesthetics. Everywhere I go, I feel like I am in the same place I was before.
Most all of the puzzles in each area involve flipping switchs and turning handles, which is really boring. In some other games, such as Resident Evil, the levers and switches took the form of unique-looking objects that you would place in certain spots to make something happen and unlock something (i.e. finding a paino reel and putting it into the piano that plays a tune and makes something happen). In those games, flipping switches and turning valves would be present in only a few of the puzzles, but here they are present in almost all of the puzzles. It is very repeditive.
Wandering around, killing people, sucking their blood, over and over, it just gets repeditive and seems to have little point to it.
The cinematography was very amateurish and unprofessional.
They could've done a better job of utilizing the power of the XBOX.
There are many cut scenes that I see repeatedly because of going back to check points. I should be able to skip the cutscenes.
Later on, the check points need ot be closer together.