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Developed by: Level-5 | Published by: Sony Computer Entertainment | Played: 5/05/03
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Voice acting. This is one of the few RPGs these days that actually lives up to the standard of voice acted characters. And the voice acting isn't too shabby.
The art style is very unique and well-composed. There are animations and models that bring texture and feeling to the environment. The visuals are very professional and high quality.
The camera control is very well-tuned. The only thing that could improve it is if you could tilt the camera so it is above the player as in Mario and Zelda.
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You're playing the role of a kid and the mood is very charming and Disney-esque, and seems kind of cheesy and superficial. This makes the game loose appeal to older audiences.
The game has dungeons with repeditive-looking architecture. There is a dungeon-crawl element to this game. Games where the player crawls through standard-issue dungeons fighting off hoards of standard-issue monsters are a thing of the past and any game that has them is behind the times.
Unintuitive controls, a common problem in this genre. I had to refer to the manual a couple of times.
The soundtrack is repeditive and has a superficial cheesy charm that is for kids. Level-5 has failed to bring depth to the environment with sound.
You fight almost all enemies the same way. Some enemies may look different, but they are, in fact, the same as all the rest. You just go up to them and press X over and over. Little to no strategy is involved.