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Developed and Published by: Squaresoft | Played: 5/24/03
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This gives Final Fantasy fans a chance to play an old game in the series. If they live in Japan, they will get to experience that added FMVs, improved sprite graphics, and musical score. If they live outside Japan, they will get to experience a whole new game never released outside Japan.
This was the first Final Fantasy to have a story with pre-determined characters. For the time of its original release, this was a huge innovation that improved the gaming experience greatly.
Excellent musical score.
The Ask/Memorize/Show Items system in kind of interesting. It gives some more interaction options to the player.
This game is distinctly different from it's predicessor, Final Fantasy I. It has the ask/memorize/show items feature, a new battle system for gaining experience, a completely different world in which the adventure takes place, pre-defined characters and a new storyline. It has long been a tradition of the Final Fantasy series to have such changes between each installment of the series from the very beginning, and this diversification is probably one of the main reasons Final Fantasy has survived for so long and still stayed on top.
The cinematic sequences are short, simple and to the point. Much different from the long drawn out movie sequences that take fifteen minutes to half an hour that we see in today's RPGs.
One advantage Final Fantasy has always offered over Dragon Quest is that the end of the story is not known from the beginning. This means that the plot in Final Fantasy takes some twists and turns, which was a huge innovation for when this game was originally released.
About 25 to 30 hours. Not bad for an NES RPG.
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If you are not a Final Fantasy fan, you will not buy this game. It is for Final Fantasy fans only. There is no way 16-bit sprite graphics and text boxes can compete with today's advanced 3D graphics and voice acting.
Pretty simplistic battle system.
The magic system is fundamentally flawed. In order for magic to be useful in battle at all (aside from a few key spells like Life and Esuna), you will have to spend a long time tediously casting the spell over and over again to build it up to a useful level.
In some dungeons, you will be fighting a bunch of relatively easy fodder monsters, then suddenly you run into a super badass monster that kills you. This sudden, sparadic jump in difficulty is bad pacing.
Very simple characters. It doesn't quite compare to the intense amount of characterization that you see in today's RPGs.