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1) The constant stream of enemies for the player to beat up offers a steady stream of goals, accomplishments, and gratifications.
2) Two different characters each with their own unique fighting style and set of moves.
3) A variety of different types of enemies, which adds depth and variety to the game.
4) Different weapons you can pick up, adding more variety to the game play, and more choices to the player for how they want to fight.
5) Bonus games also add some variety to the game play, and serve as a nice break from normal levels.
6) Fighting the Mad Gear Gang all across crime-ridden New York City (aka "Metropolis") was really cool. I could really feel the depth of the city as I progressed through the game.
7) Getting 1-ups after a certain amount of points adds to player gratification.
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1) The game play is very addictive, but not addictive enough. There aren't enough gratifications in the game play to entice me to want to keep playing for hours and hours. Perhaps if there was some sort of experience points system...
2) The sounds the players make lack variety. As I go through the levels, I pretty much follow the same pattern over and over again, and hear the same sounds.
3) Sometimes, especially on certain bosses, it's difficult to tell how I should approach the boss to beat him.
4) The sprite graphics we see in today's games, such as Marvel VS Capcom, have many more frames in them and have more eye candy in them for the player to experience every time she presses a button. In the older SuperNES games, such as this one, there are three or four frames per move, and the animations have a much less visually entertaining experience.
5) The difficulty level was much too high. After playing the game several times I was not able to make it past the third level.
6) The game is much to short. An experienced player should be able to make it through the game in an hour of two.