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1) The constant stream of enemies for the player to beat up offers a steady stream of goals, accomplishments, and gratifications.
2) Three different characters each with their own unique fighting style and set of moves.
3) A variety of different types of enemies, which adds depth and variety to the game.
4) Different weapons you can pick up, adding more variety to the game play, and more choices to the player for how they want to fight.
5) Bonus games also add some variety to the game play, and serve as a nice break from normal levels.
6) Improved graphics from the original Final Fight. The characters and backgrounds have more detail to them, making the gaming experience slightly more immersive.
7) There are people cheering on in the background, which also adds some depth to the environment.
8) All of the bosses were unique, especially Rolland.
9) The difficult level was just right. For me, an experienced gamer, going through the game on level normal was very easy. However, it was more difficult for the hard and expert levels.
10) Playing on level easy was by far the most fun. When I play a game I like to loose myself in another world, although there are some gamers that would rather spend their game time improving their skill level. Playing on level easy allows me to enjoy this world that I'm escaping into, and also has more gratification.
11) The play control is much more refined in this game than the first one.
12) Getting 1-ups after a certain amount of points adds to player gratification.
13) The two player cooperative play is a nice feature, especially for people with siblings.
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1) The game play is very addictive, but not addictive enough. There aren't enough gratifications in the game play to entice me to want to keep playing for hours and hours.
2) The sounds the players make lack variety. As I go through the levels, I pretty much follow the same pattern over and over again, and hear the same sounds.
3) Sometimes, especially on certain bosses, it's difficult to tell how I should approach the boss to beat him.
4) The game has some nice changes to it, but it's still too much like it predecessor.
5) The sprite graphics we see in today's games, such as Marvel VS Capcom, have many more frames in them and have more eye candy in them for the player to experience every time he presses a button. In the older SuperNES games, such as this one, there are three or four frames per move, and the animations have a much less visually entertaining experience.
6) Some enemies seem to just have too many hit points, and it seems tedious to have to defeat them. I would rather have more enemies with fewer hit points.
7) Cody, the perfect image of a street fighter, was not one of the playable characters.
8) I thought the game play made more sense in the first Final Fight: beating up the thugs of the mad gear gang as you work your way through crime-ridden New York City (or "Metropolis"). Fighting the gang in many different cities all across Euro-Asia (and only having one level for each city) wasn't as much to my liking.
9) The game is much to short. An experienced player should be able to make it through the game in an hour of two.