+

1) The constant stream of enemies for the player to beat up offers a steady stream of goals, accomplishments, and gratifications.

2) Four different characters each with their own unique fighting style and set of moves.

3) A variety of different types of enemies, which adds depth and variety to the game.

4) Different weapons you can pick up, adding more variety to the game play, and more choices to the player for how they want to fight.

5) Bonus games also add some variety to the game play, and serve as a nice break from normal levels.

6) Improved graphics from the original and second Final Fight. The characters and backgrounds have more detail to them and the characters move more naturally, making the gaming experience slightly more immersive and aesthetically pleasing.

7) The addition of the special moves (run and jump, hadouken, etc.) are the nicest new addition to the genre in my opinion. There are many more choices the player can make.

8) All of the bosses were unique.

9) The difficult level was just right. For me, an experienced gamer, going through the game on level normal was very easy. However, it was more difficult for the hard and expert levels.

10) I liked this story the most of all the Final Fights. I especially liked the mysterious character that joined at the beginning, left at the end, and didn't give a reason for why or who he was. I think a character like that adds more intrigue to the story.

11) The play control is much more refined in this game than the first one, especially with the new moves.

12) Getting 1-ups after a certain amount of points adds to player gratification.

13) Guy is in this game!


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1) The game play is very addictive, but not addictive enough. There aren't enough gratifications in the game play to entice me to want to keep playing for hours and hours.

2) The sounds the players make lack variety. As I go through the levels, I pretty much follow the same pattern over and over again, and hear the same sounds.

3) Sometimes, especially on certain bosses, it's difficult to tell how I should approach the boss to beat him.

4) The game has some nice changes to it, but it's still too much like it predecessor.

5) The sprite graphics we see in today's games, such as Marvel VS Capcom, have many more frames in them and have more eye candy in them for the player to experience every time he presses a button. In the older SuperNES games, such as this one, there are three or four frames per move, and the animations have a much less visually entertaining experience.

6) The game is much too short. An experienced player should be able to make it through the game in an hour of two.