Developed by: DMA Designs in association with Renderware | Published by: Rockstar Games

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A completely new approach to the open-ended role-playing game. Taking the role of a criminal, you run around town doing jobs for the mafia, crooked cops, and other people in need of your services. All of the tools you need to complete your missions (mainly cars) can easily be stolen no matter where you are in the game. After running around town and doing jobs for awhile, the city starts to feel like it's your territory... a third place for you to be. The environment has a depth and persona that make it unique in many different ways and an interesting place to be.

The game has a wacky off the wall comical style. People shouting things at you like, "my mother's my sister," and "in the navy," combined with the people flying around when you hit them, or squishing when you run them over, the crazy conversations on chatterbox radio, the stream of wacky off the wall wrecklessness makes Liberty City an entertaining and enjoyable place to be. The persona of the game was very well done and has a very strong appeal. It also adds dimension and depth to the game. It really feels like a living and breathing city.

Instant gratification is never too far away. No matter where you are, you are just a few seconds away from a car you can steal. And then before you know it you're speeding down the road, running people over, and doing lots of weird wild stuff.

Enormous length and depth. The game gives you so many things to do, and also a variety of different types of activities. You can play Paramedic, Firefighter, Vigilate Police, do jobs for the various crime gangs (each mission is a unique activity), race cars, run away from police, go on a shooting spree, go on a rampage, etc. Each car is also unique in it's handling, and so are the ammunitions you use.

The interface for your inventory is completely seamless. No more bringing up the menus every time you want to change weapons or save. In some games bringing up the menus almost seems like a normal action for the game because you have to do it so much, but not this game. The techiques used for interfacing with your inventory in this game add to the escapism.

Good balance of stort term, medium term, and long term objectives. No mission is ever too long or too difficult (during most of the game), a vehicle to steal is always just a few footsteps away, and each mission has a few sub-objectives that are not too difficult to reach.

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This game is yet another prime example of why video games are considered by most to be the layman's entertainment. You spend all of your time robbing, stealing, killing, and being mayhem incorporated, with no justifiable reason. There is nothing redeeming, moving, or thought-provoking about this game at all. Now Bobby's mom can tell all her friends that her son spends hours a day playing a video game where the object is to pick up a prostitute in a stolen car and proceed to rape and murder her.

No real storyline or plot. You just run around helping out the mafia by being Mr. Mayhem Criminal.

Low graphical quality. The graphics are often too blury, and sometimes it's difficult to see things in the distance. The polycount could also be higher.

About half way through the game the difficulty level gets a little too hard. It gets to a point where the player has to pretty much memorize the sequence of events that he will have to perform, and even then there are some random things that could screw it up and make him start all over.

Just like Metal Gear Solid, this game also suffers from REM radar syndrome. The player's eyes are constantly having to move between the radar and where he's going. If you don't know you're way around town, it can get annoying.