+

The character animation is amazing. It looks very realistic, makes very good use of cloth animation with the wind, it changes appropriately depending on direction and speed, and the movements of each character reflect their personality. Also the animations of the chain swinging is done well.

The quiet, mysterious mood is very peaceful and intriguing. It's similar to the feel of Myst. You are trapped in a mysterious dungeon for some reason and you wander around discovering things that might explain your current situation. The empty blowing wind, the the hollow sounds that echo around the large spaces, the sounds of the characters' voices, and all other things contribute to the mood very nicely. The mood also remains consistent all the way to the end. It is similar to Samurai Jack.

Every area you go to is different and unique, and has a different kind of puzzle to solve.

Helping the girl around and protecting her presents a nice role-playing situation. It adds some social elements of companionship.

Large, imaginative, awe-inspiring areas.

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All you do is wander around a dungeon for hours solving puzzles, swinging your stick at demons, and protecting the girl. It is repeditive. There is also a severe lack of storytelling elements.

Lack of depth. The game is too short (about eight hours).

All the areas look aesthetically the same. There needs to be more variation.

It's always you procecting the girl. There are no other social dynamics in the game at all until the very end, and that happens during a cinematic. This also stems from the lack of storytelling.

The graphics are kind of blurry.