|
Published by: Lucas Arts | Played: 1/08/03
+
Story is somewhat intriguing for star wars fans. Mining crystals to use the force...
All the markings of a good FPS adventure. Different enemies, allies working with you via radio, variety of different levels, variety of different types of rooms (corridors, outdoor areas, big rooms, med size rooms, each room is unique), lots of switches to flip and things to climb instead of just shooting anything that moves, mission objectives, different types of levels, plenty of exploring and puzzle solving.
Switching from first-person to third person is pretty seamless, and both modes are good contol-wise.
Automatically deflecting enemy fire with the light sabre is kinda cool.
NPCs act differently and in-character.
-
Nothing really new in terms of Shooter Adventures. Half-life, Deus Ex, Halo, Max Payne, and a host of others all do what this game does, some would say they do it better. This game is just like those games, except it's star wars and the graphics aren't as good.
The third person light sabre mode was a cool idea, but it wasn't used or needed often enough.
Choppy load times.
Midgame saving, take away from escapism, constant dying and reloading, slow and choppy saving/loading times.
Choppy, blocky graphics that are way behind the times.