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Developed by: Squaresoft | Published by: Squaresoft
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The early enemies are relatively featureless, small, and crawl on the ground, and the end of game enemies fly in the air, have two sets of wings, have horns, defy gravity, and are more detailed in their features. At the end of the game you, and stable and responsible one must plunge into the pit of darkness to rescue the arrogant power-hungry one. Abilities like flying are given late in the game as your character becomes mature.
The graphics may not have a very high polycount, but they are composed very well.
The cutscenes aren't too long. Square seems to be moving in the right direction (finally!).
A nice combination of Squaresoft themes and Disney themes. The Disney themes do what they're supposed to do - bring a smile to a child's face - and the Squaresoft themes do what they're supposed to - immerse you in a fantastic fantasy world. Every area is put together very well aesthetically, and is also has a unique theme.
The graphical quality, especially during the animated cutscenes, is the typical high quality that can be expected from Square. Everything moves around elegantly and in it's own unique way and contributes to the overall mood and personal of the characters nicely. The animated manipulation of facial expressions is pulled off very well.
The battle system is innovative, new, and not too bad. Although nothing spectacular, it is fun in it's own way. The game play combines RPG and platform elements nicely. The game play also varies from area to area, and also within each area. In the Tarzan area you slide down trees and swing on vines, in Wonderland you go topsy turvy and make yourself big and small, in Neverland you fly with pixey dust, in Halloween Town you have wear costumes, and in the Coluseum you fight coluseum battles. Each enemy and boss has their own unique personality, behavior, and method for attacking them. Despite the horrible camera control, the game play manages to keep and addictive rhythm and flow most of the time.
The story presentation is typically high quality that can be expected from Square. Every sequence draws you in and makes you enjoy being in the presents of the characters. The characters always talk about interesting human concepts that people can relate to on a fundamental level, and with a style that is very enjoyable.
All the Disney and Squaresoft characters are recognizable and add a bit of nostalgic quality to the game.
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Low polycount crappy PS2 graphics.
As with most games in general, the game play and the story really are two separate things that haven't been melded together very well yet. The game play is all about collecting stuff, swinging your stick around at monsters, and jumping, whereas the story involves much more deep, emotional, and touching activities.
During the story sequences, the characters will often say things that really seem out of the blue. One minute you'll been hanging around with friends on a hot summers day, and then all of a sudden one of them comes out and says, "there's bigger worlds out there for us to explore... if we eat this our souls will be tied togehter forever..." First you thing they're just hanging out and having fun, then they get all deep on you just like that.
The polycount is horrible in many areas, not to mention the anti-aliasing uglies. The graphics during the Gummi ship levels is remeniscent of early PSOne games.
This game is another example of why Squaresoft will continue to fail at expanding into other genres. The platform parts of the game are very poorly done, the camera control is really bad, when you have companions they take up a sizeable portion of the screen making it even more difficult to see, and fighting enemies is mostly just mean pressing the X button over and over again. Square needs to stick to turn-based RPGs where it belongs. I don't know how the developers can live with themselves after creating a game with controls that are this horrible.
Like many Squaresoft games, this game also allows you to get stuck and not know what to do next on several occations. Without some kind of walkthough, getting through this game is pretty tough.
The story lacks depth. Every area you go to basically seems like just going to a place you've visited before when you saw the movie, and there characters all act the same way and say the same kids of things as it was in the movies.