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Developed by: Capcom | Published by: Capcom
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Unrivaled photo-realism. This game has more detail in the graphics than any other I know of. It is also used to create a dark, foreboding, dreary, freaky atmosphere that makes you believe at any moment something could just jump out and kill you. It is very effective.
Cooperating with you AI partner really improves the experience. It adds an element of companionship to the game. Instead of wandering through dungeons all alone, you do it with a sexy member of the opposite sex.
The sound quality also complements the atmosphere very effectively.
The game is nicely paced.
The plot did a nice job of keeping it mysterious, and revealing information little by little but never enough to reveal the full picture until the right time. It's one of the better plots of the RE series.
Two new gameplay features - parter AI and leaving items on the ground rather than inventory boxes - make it a little different from the other RE games.
The Leech Hunter minigame is probably the best I've played out of all the Resident Evil/Dino Crisis/Onimusha/Devil May Cry games. It combines exploration, enemy killing and collecting via "cleaning out" rooms, and some strategy elements. The reward system for it is good. Frustration is minimal, fun is pretty good.
Level Easy really is easy. It allows you to go through the game at a relaxing pace for you to enjoy the story and explore.
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Rotate and go forward controls.
Enemies off camera.
Game is almost completely linear. Some exploration, but not much. It doesn't feel like there is freedom of movement, especially with the rotate and go forward controls.
Carrying around ink ribbons leads to tedious inventory management. Tedious meaning not fun. Small inventory also leads to tedious backtracking.
Constantly bringing up the menu to reload ammo, heal yourself, and manage your inventory takes away from realism. Tutorial instructions also take away from escapism.
This type of game has been done four times before, this one just has a different story, different levels, very slight variations in gameplay, and prettier graphics.
The plot left a couple of huge holes. In the opening narration it asks questions like, "How did the Umbrella Corporation start?" and "How did the other town become the second raccoon city?", and those questions were never answered. There was also the part about Billy getting attacked by t-virus dogs in Africa, which is pretty far away from Raccoon city. Those were some pretty big loose ends.
Horror movies are still ten times better than horror games.
Short length.