Developed by: Team Soho | Published by: Sony Computer Entertainment | Played: 3/6/03

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Very polished graphics engine. This is some of the highest quality graphics seen on PS2 to date. Nice job.

Nice job of dramatizing the mission sequences with the soundtrack and voice acting. That part is put together very well. The heavy english accents combined with the music style of the soundtrack are very effective at creating a unique London-esque environment.

You can drive a replica of the streets of London. Nice.

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Terrible controls. When walking, the controls are very jerky and disorienting. When aiming the gun, you cannot strafe, and the aiming controls are somewhat jerky and have yet to be tuned. When driving, the camera stays static behind the car, and does not pivot when you turn, or if the car is damaged you cannot check from the sides or front to see what the damage looks like. The driving feel of each car is also pretty much the same, and does not vary from car to car. You also cannot change camera views, there is only one view. This game was obviously a response to Grand Theft Auto III, and the controls in this game are far behind the very fine-tuned controls of GTA3.

There is a lot standard information that should be displayed on the HUD that isn't, like the player's health and ammount of ammo left in this gun. There is also no map of london that you can look at.

100% linear. Completing missions is a matter of perfecting a sequence of moves. One of the most attractive features of GTA3 was the free-roaming open-endedness of it, and this game fails miserably to capture that.

There is no warming-up level for the player to get used to the controls. The first mission thrusts the player into a diffulty setting way too high for a first level to have, and can make the player feel very frustrated on their first test-drive of the game.

Cannot skip cutscenes.

Buggy.

In order to get through gun fights, the player constantly has to stand against a wall and heal himself. This is tedious.