Developed and Published by: Nintendo | Played: 4/25/03

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The most innovative and unique part of this game is the art style. The animation techniques that are used to make the zelda world come alive are unlike any other. One of it's biggest advantages is facial expressions. In other zelda games the characters couldn't make facial expressions in the same way that the characters in this zelda game can. It may be cartoony, but it has the ability to convey more emotion to the player than ever before.

It has the robustness and polished high quality of any Nintendo game. The game mechanics are fine tuned to perfection, there is a learn-the-controls part of the game that feels like it's part of the game rather than an out-of-place tutorial, everywhere you go you're doing something different, the landscape has many ups and downs, the characters capture the toy-like Nintendo feel, there's plenty of eye-candy with all the latest computer graphics techniques and bells and whistles, and each challenge you face is both unique and fun. It combines action with adventuring with puzzle solving with storytelling.

Also like many Nintendo games, there are surprises and hidden goodies littered throughout the game. Sailing along and getting caught in the grip of a Kraken and then defeating him to get more magic power, finding neat stuff on all the islands, and always being confronted with unexpected things is what it's all about.

There are plenty of side quests and extra things to do to keep the player busy aside from the main quest, and you can take a break from the main quest to do them at most any time.

It varies from other Zelda games and has enough of it's own unique features to stand on it's own.

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This feels way too much like just another Zelda game. There are some things different about it, and it has the interesting art style, but other than that not much has changed since Ocarina of Time. The soundtrack is almost completely identical, most if not all of the items you aquire and dungeon puzzles you face have been seen in other Zelda games before, the characters talk to you in the same way by having their own little exclaimation sound, and so on. I do not see any substantial improvement from Ocarina of Time.

Text instead of voice acting. In today's day and age, this is a really big minus.

So many extra things to do and there is no % complete statistic.

Being very cartoony may shy away adult and teenager players that might otherwise want to play this game, unless they live in Japan.

The game's ability to use facial expressions to convey emotion can be a valuable tool for telling the story, however it isn't used much. I felt little if not no emotion in the story.