Michael Callihan Programmer

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Oasis Ostinato:

Oasis Ostinato Oasis Ostinato is a rhythm-based defend-your-tower-style garden-growing game featuring procedurally generated music.

You will be able to download the game here

I was responsible for the AI of the game, as well as gameplay balancing and testing.

Team members on this project were Rachel Weil (Graphics and Sound) and John Theiss (Physics and Input).

Pandemonium:

Pandemonium Pandemonium is a 3D side view platform game, featuring fully deformable terrain and 2D water physics. The object of the game is to keep the fish from dying of suffication. This is done by keeping the balloons from taking the water out of the level.

You can download the game here

I was responsible for the Graphics of the game. The game was made in C++ using DirectX.

Team members on this project were Rachel Weil (AI), Cody Pritchard (Networking and Water) Katie Merrill (Physics), and David Roberts (All the rest).

Super Squirrel:

Super Squirrel Pic Super Squirrel is a 2D side-scrolling tile-based platform game and was my sophomore year project at DigiPen.

You can download the game here

I was responsible for the Physics of the game, as well as the design and creation of the Haunted Castle Level.

Team members on this project were Dustin Fischer (Graphics, Sound and Art), Ian Callanan (AI), Molly Jameson (UI and Ranking), and Billy Clemo (Tools).

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