![]() |
main | about me | projects | resume | code samples |
Resume (.rtf) | Resume (.doc) | Resume (.txt) |
EDUCATION:
- Bachelor of Science in Real Time Interactive Simulation ( Computer Science ) :   2006 DigiPen Institute of Technology, Redmond, WA - Associate in Computers and Business:   2001 Camden County Community College, Blackwood, NJ TECHNICAL EXPERIENCE: - Programming Languages: C / C++ ( 7 years ), C# ( 1 year ) - Programming Environments: Microsoft Visual Studio .NET ( 3 years )                                                           Visual Studio 6.0 ( 4 years ) - Graphics Programming: DirectX ( 2 years ) - AI: Path-finding, decision structuring and handling. ( 1 year ) - Misc: 3DMax ( 1 / 2 year ) Network coding ( 1 / 2 year ), Image processing ( 1 / 2 year ),               J2ME, BREW DIGIPEN GAME PROJECTS: Hexcentric ( 2006 January-July ) Platform: Windows XP, C#, DirectX, Visual Studio .NET Positions: Independent project Project: Action puzzle game, which involves removing hexagon shaped pieces from the game board by creating closed chains of linked pieces with like colored segments. Includes single player modes and networked Player Vs. Player. Tasks: All coding, engine design, game design, technical design, art and sound. S.P.H.E.R.E v2.0 ( 2005 ) Platform: Windows XP, C++, DirectX, Visual Studio .NET Purpose: Independent revision of my junior team project. Project: Heavily modified version of my junior project S.P.H.E.R.E.. Position: Worked on independently while taking summer classes. Tasks: Removed much of the old engine, redesigned and coded. Revised game engine for IGF submission, modified sound, heavily modified graphics, modified physics handling, increased game stability and speed. Wrote the world, items weapons, players, objects and modified the menu. S.P.H.E.R.E. ( 2004 - 2005 ) Platform: Windows 2000, C++, DirectX, Visual Studio .NET Positions: Programmer, Project Manager for a team of 5 - 6 people. Project: Third person shooter/trapper taking place in destructible mazes. Tasks: Enemy AI ( sector based path finding, goal handling, capture the flag management, decision processing ), bug finding for all systems ( graphics, sound, AI, physics, world engine, networking ), bug fixing, capture the flag mode, some level designs, sound assets, art asset creation. Death Hunter ( 3030 2003-2004 ) Platform: Windows 2000, C++, DirectX, Visual Studio 6.0 Positions: Programmer / Tester Team Size: 5 people Project: Top down first person shooter. Tasks: Menus, HUD, weapons, sprite strip creation / management tool, miscellaneous. | |
Website copyright (c)
2006 Benjamin Millek, all rights reserved. |
main | about me | projects | resume | code samples |