Animation

Cloth simulation

C++ with DirectX

Toon shading

Uses spring physics to simulate cloth. Cloth vertices can be grabbed and moved, and an upward wind can be activated.

Ghost


Inverse Kinematics

C++ with DirectX

Uses Cyclic Coordinate Descent (CCD)

This project uses CCD to make the model's arm follow the mouse target with realistic constraints for a human arm.

IK


Path following

C++ with DirectX

iSlerp for model animation

Cubic bezier for curve

Adaptive table for arc length, used in path following

This project allows the user to place a series of points connected by a curve. The model would then follow this path by accelerating, walking at a constant speed, and then deccelerating.

Path following



Copyright © 2009 Kelly Jacobs. All rights reserved.