Client Quest (In development)

Networked MUD with basic MMO architecture

Uses C#, windows sockets, and SQL

Client, Login Server, World Server, Database Server, and Instance Server

Client Quest was a project for an independent study designed to study basic MMO architecture. This includes a client, a login server, a world server, a database server, and an instance server. These all interact to provide the user, who interacts with the client, with a seemless experience. Also necessary was the use of SQL to track players and their progress as well as items. The game itself was not the focus of the project, so it is represented as a simple text-based MUD with a limited amount of rooms.

Client Quest



Copyright © 2009 Kelly Jacobs. All rights reserved.