Schizm Fighters

3D multiplayer action

Team of 3 programmers

Project spanning 1 semesters (4 monthes)

C++ and DirectX, uses XBox 360 controllers

Toon shading

Role: game designer, basic engine, graphics programming, art assets

Schizm Fighters is a multiplayer game with up to 4 players where the objective is to make the other players fall off the map by slicing off pieces of it. Players can jump from falling pieces to save themselves or shove other players to ensure their defeat. Although not a full game (the project was to reach first-playable), Schizm Fighters ended up being a very fun experience. Although not my first team project, this was my first team project at Digipen. I wrote the Game Design Document and worked on the core engine, the graphics programming, and the art assets.



Copyright © 2009 Kelly Jacobs. All rights reserved.