Andrew J. Luedke

23615 SE 225th St

Maple Valley, WA 98038
aluedke@digipen.edu

 

Objective

A games programming position where I can utilize my education and technical skills.

 

Qualifications

I'm motivated, hard-working, and a quick learner.

My project involvement demonstrates my dedication.

I am innovative with new ideas and technologies.

I am skilled in communication and teamwork.

 

Education

DigiPen Institute of Technology, Redmond, WA    Exp. April 2001

Bachelor of Science - Real Time Interactive Simulations

 

Knowledge

Relevant Coursework:

2D & 3D Graphics, Data Structures, Algorithm Analysis, Physics, Dynamics, Analytic Geometry, Calculus, Networking, TCP/IP

 

Language and API Experience:

C, C++, x86 Assembly, M68000 Assembly, Java, JNI, DirectX, Direct3D, OpenGL, SDL, Win32 Architecture, Linux programming, HTML

 

Tools and Software Experience:

MS Visual Studio, LithTech 2.2, WildTangent, MS Office, Photoshop, 3D Studio MAX, Linux Tools

 

Projects

  • "Gunsha" - A quasi-futuristic, 3-D battle arena in which the player drives a tank and tries to destroy the enemy without being destroyed.

    My positions included Art Director and Technical Director

     

  • "Beyond Extinction" - A 2-D, isometric, RTS game where two opposing forces gather resources to build an army and destroy the enemy.

    My positions included Producer, Technical Director, and Product Manager

     

  • "Blockhead" - A 2-D text based puzzle game in which the player tries to push blocks around maps to fill in destination tiles.

    My position was Technical Director

Work Experience

  • Projects Programmer

    VitalLink.net Bellevue, WA

    Aug 2000 - Present

    • Developed Netscape plug-in loader application in Linux using C++.

    • Ported Macromedia Shockwave Flash Player to C++ in Linux, then ported to Java using JNI for platform independence.

    • Developed feathered drop-shadow effect in Java.

    • Developed stretching methods for streaming MPEG under Linux.

    • Assisted with graphics issues for proprietary video input/output driver under Linux.

  • Full Consumer Service Representative

    Nintendo of America Redmond, WA

    July 1999 - May 2000

    • Troubleshooter for technical problems setting up and maintaining Nintendo systems.

    • Fielded inquiries and complaints.

    • Entered part orders and Nintendo Power subscriptions.

  • DigiPen Student TA

    DigiPen Institute of Technology Redmond, WA

    September 1999 - December 1999

    • Tutored Freshmen in Computer Science.

    • Tutored Sophomores in 2D Computer Graphics.

References Available Upon Request

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