Patrick Martin

Game Programmer
B.S. Real-Time Interactive Simulation
Minor: Mathematics and Physics
Games Physics Graphics Other All

     Colonel Aerial Eagle is a top down shooter that I worked on the second half of my Sophomore year at DigiPen. I worked on improving the AI system including the idiling and chasing logic as well as the objective system that went underused due to time constraints (although it is used to trigger the bosses and progress the levels). Additionally, I designed various tools to quickly generate map templates and prepare various assets in C# and was responsible for much of the final graphics content.

     I also took over as Technical Director after joining the team. My work as Technical Director consisted mostly of revamping the Technical Design Document and designing some of the more complicated systems in the game such as the objective system and object management that had not yet been implemented.

How To Play

Controls:
Mouse: Aim
Left Click: Fire Weapon
Right Click: Fire Missile
W/Up Arrow: Accelerate
S/Down Arrow: Brakes
A/Left Arrow: Turn Left
D/Right Arrow: Turn Right
Goal:
Defeat all the enemies and the boss on each stage. Try to complete as many stages as possible.
Gameplay:
Fly around the map and defeat randomly generated enemy swarms. After defeating all the swarms in a map a boss will appear. Once a stage is complete it is possible to purchase enhancements before continuing.


Download Final Build

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