Colonel Aerial Eagle is a top down shooter that I worked on the second half of my Sophomore year at DigiPen. I worked on improving the AI system including the idiling and chasing logic as well as the objective system that went underused due to time constraints (although it is used to trigger the bosses and progress the levels). Additionally, I designed various tools to quickly generate map templates and prepare various assets in C# and was responsible for much of the final graphics content.
I also took over as Technical Director after joining the team. My work as Technical Director consisted mostly of revamping the Technical Design Document and designing some of the more complicated systems in the game such as the objective system and object management that had not yet been implemented.