Patrick Martin

Game Programmer
B.S. Real-Time Interactive Simulation
Minor: Mathematics and Physics
Games Physics Graphics Other All

Physics Projects


Game Project: Void
This is my senior year game for which I am the physics programmer. It shows off a practical implementation of my soft body simulation with respect to video games and real-time simulations.

Soft Body Physics
This is a soft body simulation using a representation of the pressure force to "inflate" the soft bodies. A primitive rigid body implementation is also included to better interact with the soft bodies.

2D Cloth Simulation
This is my final project for Phy300 from the semester immediately preceding my soft body simulation. Although not as impressive as the soft body simulation it implements Runge-Kutta 4, Verlet, and Euler integrators.

2D Physics Engine
This is a proof of concept physics engine I made during my sophomore year. I was inspired by trailers of the game Prey, and sought to make a dynamic gravity-based engine to work with. It was eventually integrated with my first sophomore year game, Biosteam, which was never completed when the team was forcibly split due to external pressure.