Patrick Martin
Game Programmer
B.S. Real-Time Interactive Simulation
Minor: Mathematics and Physics
Physics Projects
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Game Project: Void
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This is my senior year game for which I am the physics programmer.
It shows off a practical implementation of my soft body simulation with respect to video games and real-time simulations.
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Soft Body Physics
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This is a soft body simulation using a representation of the pressure force to "inflate" the soft bodies.
A primitive rigid body implementation is also included to better interact with the soft bodies.
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2D Cloth Simulation
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This is my final project for Phy300 from the semester immediately preceding my soft body simulation.
Although not as impressive as the soft body simulation it implements Runge-Kutta 4, Verlet, and Euler integrators.
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2D Physics Engine
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This is a proof of concept physics engine I made during my sophomore year.
I was inspired by trailers of the game Prey, and sought to make a dynamic gravity-based engine to work with.
It was eventually integrated with my first sophomore year game, Biosteam, which was never completed when the team was forcibly split due to external pressure.
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