Patrick Martin
Game Programmer
B.S. Real-Time Interactive Simulation
Minor: Mathematics and Physics
Games Projects
|
Void
|
|
This is my senior year game for which I am the physics programmer.
It shows off a practical implementation of my soft body simulation with respect to video games and real-time simulations.
|
|
Slushball
|
|
This is my Junior year game project.
I worked primarily on networking, for which I wrote a cross platform UDP networking engine with features such as (optionally) reliable UDP, automatic server search using broadcasting, and (optionally) ordered packets
|
|
Colonel Aerial Eagle
|
|
This is my second Sophomore year game project. I worked on the objective system and AI as well as various C# tools for rapidly generating levels.
Since I came to the team half-way through the project, much of my work included tying up various odds and ends.
|
|
Networked Tank Game
|
|
This is the final project for Cs260 - Computer Networking I.
It implements 4-player networking over UDP.
|
|
Biosteam
|
|
This is my first Sophomore year game project. I worked as the physics programmer until the team was split after our first semester working together.
|
|
Ayilios
|
|
This is my Freshman year game, my first project at DigiPen, and the first large project I wrote in C.
I was responsible for the battle engine and various tools to aid in the generation of content.
|