Void is a 3D 3rd person shooter in which the player attempts to destroy planet-sized organic bosses defended by swarms of enemy fighters. My role on this game is physics programmer and technical director. As such, my responsibilities included creating and maintaining the Technical Design Document, designing the engine, and designing and implementing the physics engine. This game also happens to be the first practical implementation of my soft body simulation, with the bosses being soft body objects whose size can be managed by various variables such as pressure to lead to more dynamic gameplay. The game here is in its prototype stage, but is still playable and entertaining.