Patrick Martin

Game Programmer
B.S. Real-Time Interactive Simulation
Minor: Mathematics and Physics
Games Physics Graphics Other All

     This is a mip mapping demo implemented using a custom scanline rasterizer. It uses OpenGL to plot pixels and for rendering the comparison image, but the mip mapped image does not use OpenGL for any 3D logic. This project requires GLUT to run, see libraries. glut32.dll should be placed in the same directory as BumpMapping.exe.


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