Patrick Martin

Game Programmer
B.S. Real-Time Interactive Simulation
Minor: Mathematics and Physics
Games Physics Graphics Other All

     For my physics final project, I implemented a cloth simulation using Runge-Kutta 4, Verlet, and Euler-Cromer interpolation. The cloth is implemented with 1250 pysics nodes, most of which have a mass of 1.0 units. The bottom row of 50 nodes consists of 48 nodes of mass 50.0 and 2 nodes on the corners of 57.5. Each node has up to 16 links, 8 to their immediate neighbors and 8 to the next neighbor over. Although I have the ability to scale the k values on a per spring basis, it was not implemented for this project (values can be changed in Cloth.cpp and should dynamically scale when changed in the user interface).


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