Patrick Martin

Game Programmer
B.S. Real-Time Interactive Simulation
Minor: Mathematics and Physics
Games Physics Graphics Other All

     This is my final Cs500 raytracer. It features soft shadowing, blurred transmission and reflection, various shapes including icosahedrons, various anti-aliasing techniques, and stochastic path raytracing for accelerated approximate images. The project is implemented entirely in C++ and uses Windows GDI for non-accelerated software-based rendering.


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