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AboutThe ProductionThis is the second game made by the Mad Skills Programmers. Considering that Dragon Kingdom was our worst game ever, we generally think of WASTE as being our first real game. This project was started in the Summer semester of 2002, and was finished the following Fall semester. Our goals for this game were to make an RTS called WASTE, and be able to play over the network. Since most of the team was very familiar with RTS games, it was rather easy to begin coding right away. This was very helpful since we had to make the first half of the game in a shortened semester. At the end of the summer semester, WASTE was the most complete game in the class. In the second semester of the game's development however, we ran into a few troubles. One problem we had was a poor design for how single player and multiplayer would be discriminated in code. This was aggravated by the fact that we were originally focused on multiplayer, then later told we needed single player working sooner, and then held up to get multiplayer working again. All of that managed to make a good chunk of our code rather ugly. Another failed move we tried to make was to convert all of our drawing to use Direct3D. One problem with this was that nobody on the team really knew Direct3D well enough to get it working good in the necessary amount of time. The second problem was that we were rendering way too much graphical data. We thought 20 MB of compressed graphics wasn't really that much, but when we did some calculations, we found that really was over a gigabyte uncompressed. So that didn't work out too well, and unfortunately we wasted a good amount of time on that. All in all, we learned a lot from making WASTE, and the mistakes we made were not all in vain. The TeamAdam Brennecke -- Producer Christian Crowser -- Designer Jeffrey Lindsey -- Technical Director Clark Morse -- Sound Director and Product Manager Justin Lalone -- Lead Tester Jose Luis Rosado, Jr. -- Art Director Recommended System RequirementsWindows 2000 Extended CreditsAdam Brennecke Designer Christian Crowser Technical Director Jeffrey Lindsey Product Manager Clark Morse Lead Tester Justin LaLone Sound Director Clark Morse Art Director Jeffrey Lindsey Class Professor Jen Sward Assistant Designers Adam Brennecke Jeffrey Lindsey Clark Morse Justin LaLone Coders Adam Brennecke Christian Crowser Jeffrey Lindsey Clark Morse Justin LaLone Testers Adam Brennecke Christian Crowser Jeffrey Lindsey Clark Morse Justin LaLone Charles Duba High School Kid #1 High School Kid #2 High School Kid #3 High School Kid #4 High School Kid #5 High School Kid #6 High School Kid #7 High School Kid #8 High School Teacher Graphic Artists Jeffrey Lindsey Clark Morse Adam Brennecke Building Artist Russell Osland Music Artists Adam Brennecke Clark Morse Materials Designers Jeffrey Lindsey Clark Morse Adam Brennecke Design Document Writer Christian Crowser Technical Design Document Writer Jeffrey Lindsey Manual Writer Justin LaLone Reference Card Writer Justin LaLone Map Editor Designer Adam Brennecke Map Editor Coder Adam Brennecke Additional Tools Coder Jeffrey Lindsey Lead POV-Ray Coder Jeffrey Lindsey Assistant POV-Ray Coder Clark Morse Render Man Clark Morse Additional Helpful Professors Jared Larson Matthew Mead Matt Grove Founder of DigiPen Claude Comair Chauffeurs Justin LaLone Adam Brennecke IT Personnel Ryan Fulcher "Digital Pimp" Dangerous Projectiles Playing Cards Diskettes Orion's Brain Representative Best Buy Employee Justin LaLone Dance Master Clark Morse Magic Card Players Christian Crowser Justin LaLone Anakin's Mother Shmi Skywalker Ex Art Director Jose Rosado Special Thanks to... Gina Corpening Gordon Dutrisac Sheldon Banes Our Families and all the Wastes that didn't help make this possible. |
Mad Skills Programmers | jlindsey@digipen.edu | DigiPen Institute of Technology |