Patrick Martin

Game Programmer
B.S. Real-Time Interactive Simulation
Minor: Mathematics and Physics
Games Physics Graphics Other All

     BioSteam was my first Sophomore year project. It was unfinished since the team was unable to reform in the second semester largly due to academic reasons. I worked as Technical Director and Physics Programmer on this project. The following semester I worked on Colonel Aerial Eagle which stands as my final Sophomore year game.

     The physics engine is based on an engine I had produced during the previous summer. My goals for prototype were to implement gravitational attraction, vector based collision maps, and the ability to run around loop-de-loops. Gravitational attraction was mostly completed (the circle in the middle of the loop-de-loop pulls in the player if he runs too slowly), with attraction to circle sectors and lines implemented (see 2D physics engine) but not displayed. Loop-de-loops are implemented using several circle sectors aligned, which is also used to make the hills in the demo.

How To Play

Controls:
Mouse: Aim
Left Click: Fire Weapon
Right Click: Fire Missile
D: Move Right
A: Move Left
Space: Jump
Goal:
Run right.
Gameplay:
Simple platformer, run to the right and try to avoid the enemies. It is possible to shoot (click past the enemy) but no graphics are displayed.


Download Prototype

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